Web1 day ago · My solution to this was to make the player object a child of the elevator/moving bridge objects and it seemed to work because my player was now glued to them, however it caused very weird behaviour when crouching and doing other movements, so I had to remove my SetParent code. Should I just put a trigger on the elevator object and then … WebFeb 26, 2024 · Posts: 8. Hi, i'm doing my first FPS game in unity and I'm looking for a way to make my character crouch, I'm using FPS controller from brackeys's tutorial and there …
Crouch C# - Unity Forum
WebNov 10, 2024 · 4. I actually found a simpler solution to crouch on /r/unity2d. Basically it's just toggling my box collider on and off. I recommend that you have two colliders for your player, if you don't already. A top box collider … WebAug 16, 2024 · Does your crouching animation clip have an exit time? I'll start by turn it to false. Also, have your transistion duration equal to zero from crouching to standing. If you haven't create any animator component, I'll recommend doing that. It might work better this way. From animator, you will be able to create different animations. shops on walnut street philadelphia
c# - Crouching issues in Unity - Stack Overflow
WebI just started learning to code in Unity and I wanted to create a crouch script by making the player's scale smaller, but it did not work; can you please help me understand what I've … WebNOTE: First-person crouching is included in the "First Person Player Prefab" package on AC's Downloads page. Crouching in first-person can be implemented in a number of ways, and this script demonstrates one possible method. It allows for animation, slowdown when crouching, and raycasting to prevent standing in walls. To use it, set your game's … WebWelcome to part 4 of this on-going first person controller series, int this episode we're going to be covering how to crouch and stand effectively while also... shops on unst